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Catan cities and knights
Catan cities and knights





catan cities and knights

If you improve your culture, muster your knights, and enrich your fine cities, you will be the master of the great realm of Catan!

catan cities and knights

Invest in city improvements, which you acquire using three commodities of trade: coin, paper, and cloth. They’re also immune to the dangerous barbarians.

catan cities and knights

Each of these magnificent urban centers is even more valuable than a city. In Catan: Cities & Knights you engage in the defense of Catan and compete to build the three great metropolises of Catan. You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan.ĭon’t take any chances! Field your knights! Their massive warships loom against the bright orange horizon. Wild barbarians, lured by Catan’s wealth and power, maneuver to attack.

catan cities and knights

I think it's very balanced.Dark clouds gather over the once peaceful landscape. That being said, I have won multiple games this way, but it's not always a trump card. This is more powerful than the one that you get with the paper strategy. The aqueduct "stretegy" is a calculated risk, because quite often, late into the game, players have expanded to the point where they're collecting multiple resources on every number. But, if I were to build out roads and put multiple settlements and/or cities on that hex, it becomes superior. But, with aqueduct for example, I don't need to use my cards to expand out to a 4/9/3 if I'm not on those numbers, because collecting only one set resource on those rolls is inferior to collecting any card. If you strategically build multiple settlements on certain numbers, it's more powerful than the aqueduct because you're getting more. In games where I can quickly obtain it, it allows me to focus on making my settlements and cities powerhouses, rather than expanding out.Īnd it's not without it's weaknesses. The Aqueduct gives players an alternative strategy to "get on as many numbers as possible." Sometimes when we place, there's only shitty options for number spread, so I decide to go with the aqueduct strategy instead. but I don't like changing official rules because it feels like cheating.Īnyone else have any thoughts on this? I just cannot get my head around why they would make such a ridiculously powerful ability in exchange for 6 pieces of paper. I prefer to play a house rule where it only applies on YOUR turn and not everyone's turn, this keeps the game a bit more balanced and people now have incentive to spread out and settle other hexes (which I think should be the core of the game) and the gold hex is valuable once again. It also discourages people from spreading out, because if you aren't settled on a number 6 say, then why would you care? Every time a 6 comes up you can pick any resource, and you might say 'but what if you get a city there?' but having one wild resource is better than two set resources (in my opinion). I really think this is overpowered, especially when combining with seafarers as it completely undermines gold hexes. You may not, however, use this ability when a “7” is rolled." "Aqueduct (green): If, when the dice are rolled for production, you do not receive any resources or commodities, you may take any one resource of your choice from the bank.







Catan cities and knights